Fidchell

TURN
WHITE
PLACEMENT
White
To place: 27
On board: 0
Captured: 0
Black
To place: 27
On board: 0
Captured: 0

Game Rules

Game One Rules

A simpler, faster version that teaches the core mechanics. Games typically last 30 minutes.

Objective: Create a continuous line of your stones from the center to the outer circle.
1. Setup: The King/Navel Stone (larger piece) is placed at the center. It starts "dead" but becomes active when pieces start moving.
2. Placement: Players alternate placing one stone at a time. White (or previous game's loser) goes first. Each player has 27 stones.
3. Capturing: Trap an enemy piece between two of yours (following board lines). Captured pieces are removed.
4. Extra Turns: Capturing grants another turn. Multiple captures in one move still grant only one extra turn.
5. Safe Entry: You can place between two enemy pieces, but become vulnerable if they move.
6. Movement Phase: When all stones are placed, pieces can move along any line until blocked. No jumping or turning.
7. King Awakens: When movement begins, the center King becomes active for both players for capturing.

Quick Tactics

• Create "no-go" areas by strategic piece placement

• Control the middle rings (3rd, 4th, 5th) - they're critical

• Use captures to gain initiative, not just to remove pieces

• The innermost ring can be fortified or become a trap